Between independent games and AAA, you don't always have to choose. While Microsoft will soon implement the consequences of the acquisition of Activision Blizzard, a group behind solid gold franchises, the firm wants to reaffirm its commitment to independent studios. Already very present in the Xbox brand ecosystem through several services – including the Game Pass which is literally full of indie gems – they will offer themselves better visibility thanks to a new thing.
Indie games, it's your turn to shine
Today, Microsoft is excited to announce the launch of a new program called “Indie Selects”. As the name suggests, its goal is to offer a selection of indie games that Xbox teams particularly recommend to gamers. This translates into a dedicated collection in the Xbox Store, featuring indie games carefully chosen by the ID@Xbox team. The particularity of this selection and that it will not contain any of the games present on the Game Pass, it will therefore highlight titles potentially unknown to the general public, but which are nonetheless worthy of interest.
A second feature is also arriving. It allows you to find independent game recommendations that correspond to thematic needs. The selections are renewed every week and include themes as wacky as “Games to play with your cat”. This will allow the platform to highlight titles from all over the world, or even games from come available for pre-order.
A more personal commitment
Each month, the last week will be marked by the presentation of the six ID@Xbox “Indie Selects” games of the month. Selected by the program team, these games will receive a special distinction with a dedicated collection on the Xbox Store as well as a monthly video on social networks. The program teams will also provide details on the reasons for their choice. This reminds us that not all games supported by the ID@Xbox system necessarily integrate into Game Pass. In addition to bringing visibility, Xbox is doing what it does best: getting emotionally closer to its players.
The company has long understood that video games are not just a question of performance or budget, but above all a question of the connection between the developer, his work and the players. This contrasts sharply with the bad news that fell on January 25, concerning the departure of 1,900 people from the company.

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