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Solo games are not dead: Phil Spencer always wants more on Xbox

Solo games are not dead: Phil Spencer always wants more on Xbox

This month of February should satisfy just about every video game fan. There is plenty to keep you busy between the launches of Tomb Raider IV-VI Remastered, Avowed, Like a Dragon: Pirate Yakuza in Hawaii and Monster Hunter Wilds. Do you see a common point between these titles? They are all playable solo (yes, you can also hunt with several people in Capcom's game).

Further proof that this type of experience is far from having said its last word in the face of the armada of multiplayer and/or live-service games marketed on the market. Phil Spencer, head of Xbox Game Studios, has stressed his desire to continue to offer single-player titles, particularly for Xbox Game Pass.

Phil Spencer wants to continue to host single-player experiences on Xbox

Phil Spencer was recently a guest on the Xbox Era podcast. The opportunity to discuss multiple subjects including Xbox's desire to continue to host single-player games. “There is no doubt that single-player games have experienced considerable growth. But if we have tried "The reason why I started Xbox Game Pass was partly to support games that have a beginning, middle, and end," Spencer said.

The American executive cites the Xbox Developer Direct on January 23, during which many single-player games from smaller studios, such as South of Midnight, showed up. "These are all games that have a beginning, middle, and end. That's because I didn't want every game to turn into a big live-service game [...] Not all games are compatible with this business model, and not all creative ideas are either,” he assures.

Xbox players who love single-player games can breathe easy: their console and Xbox Game Pass will continue to host experiences to be experienced alone. This isn't the first time Phil Spencer has expressed optimism about the future of single-player games.

A statement that goes against the grain of many voices in the industry, including that of Andrew Wilson, CEO of Electronic Arts. According to him, the commercial failure of Dragon Age: The Veilguard is due to its nature as a single-player game. He claims that "players who are increasingly looking for shared-world features," he believes. A study by

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