It's a turning point for Dungeons & Dragons. After 28 years of loyal service, Chris Perkins, one of the most iconic faces in role-playing games, is retiring. An announcement that has touched many fans around the world.
A pillar of the Dungeons & Dragons universe
It's impossible to talk about Dungeons & Dragons without mentioning Chris Perkins. Since the late 90s, he has been of all the fights: editor, writer, game master, designer... and above all creative director on the 5th edition, the most popular version of the game since its creation. Always present at Dungeons & Dragons events, videos, panels or livestreams, Perkins has created a strong bond with the community. So much so that for many, he was simply the voice of the universe.
It was a few days ago that the person concerned shared the news on social networks. No long speech, but a clear message: it's time to turn the page. After contributing to the release of the new rulebooks for Dungeons & Dragons' 50th anniversary, Perkins feels the timing is right. He even calls it a "fairy tale" to sum up the end of his journey.
A rich career, both behind the scenes and on on screen
Chris Perkins has also built a career behind the scenes. He started as an editor for Dungeon magazine, before joining Wizards of the Coast with Dungeons & Dragons. He has worked on cult campaigns like Curse of Strahd and on various projects, such as the role-playing game Star Wars Saga Edition.
But he has also distinguished himself as a game master in actual plays. We saw him run Acquisitions Incorporated for over 10 years, then Dice, Camera, Action! until 2019. He even made a few appearances in Critical Role, notably playing Spurt, the kobold inventor... who died after a few minutes, to the delight of the audience.
Since the announcement, messages of support and thanks have been pouring in. Because even if his departure saddens many players, the gratitude for Dungeons & Dragons is immense. Chris Perkins has left his mark on a generation of role-players, and his work has helped to popularize the game well beyond the circles of initiates.
Source: Chris Perkins
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