The excitement generated by the sumptuous GTA 6 trailer unveiled by Rockstar this week quickly gave way to some doubts. Faced with players' skepticism, the New York studio spoke out to clarify things.
The second trailer for GTA 6, a technical gem
Rockstar blew hot and cold in just a few days. First by announcing the delay of GTA 6 to May 26, 2026, then by releasing a second explosive and very detailed trailer. At the same time, the studio filled its game's official website with information on the characters and the map, the players' future playground. A nice communication lesson to avoid alienating the community, while giving them the necessary treat to try to dispel the feeling of disappointment.
This new trailer, more narrative than the first, centered on the story of Jason and Lucia, has been much talked about. The game's story and the adventure of this Bonnie & Clyde-style duo have been scrutinized by a large part of the community (especially on Reddit), and by influencers and video game specialists on YouTube. Also, the game, which, let's remember, is developed under the Rage engine, is a little technical gem. Vice City and its surroundings are magnificent. Colossal work was done on the city's lighting (a parody of Miami) and characters teeming with details (the sweat on Jason's chest, the sunburn on a beachgoer, and other extremely realistic facial animations).
Rockstar did reveal some gameplay in its trailer
However, a debate quickly stirred the web: the images presented by Rockstar taken from cut-scenes would be a showcase, and would not represent the actual images of the game, in-game. Worse, some believe that the trailer could have been made on a future PC version of the game, or even thanks to the advanced specifications of the PS5 Pro version. Concretely, the game would be less beautiful with the controller in hand. However, at the end of its trailer, Rockstar mentions that the footage shown was indeed captured directly from the PS5 version of the game. We expected Digital Foundry to deliver the verdict in the coming days to clarify all this. In their analysis, the experts revealed to IGN that the trailer runs at 30 frames per second, and "is entirely composed - probably - of real-time cutscenes," and that it is "likely the same for the gameplay." The images in question would be produced using the console's fidelity mode, which gives graphics the advantage of 4K resolution, while performance mode is preferred by players for 60 frames per second, at the cost of a lower resolution.
No doubt Rockstar has heard of the debate raging in its community. Because the studio wanted to clarify things in a press release: "The GTA VI trailer 2 was entirely captured in-game on a PlayStation 5, and is composed of equal parts gameplay and cinematics." Understand, Rockstar did indeed reveal gameplay in its trailer. Beyond certain sequences taken from cutscenes, the characters in action and the city maps do indeed come from in-game images. This is evident at the beginning of the trailer, when Jason returns home after talking to drug dealer Brian Heder. The camera focuses on the character's back. A very evocative third-person view.
This should reassure even the most skeptical. The game will indeed be a technical gem when you explore the sights of Vice City. But a few questions remain.Will the game run at 60 frames per second on the PS5 Pro? And how will the experience on the PS5's big sister be more impactful than on the standard one?
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