Available since June 10th, currently only on PC, Dune Awakening has captured the attention of players and fans of Frank Herbert's iconic original work. Funcom's ambitious new MMO (Conan Exiles) recorded a nice peak of nearly 190,000 players connected simultaneously in its first week of launch. The initial jubilation, however, turned into a complaint about a central element of the game, and the studio had to answer for itself.
Early diplomatic incident on Dune Awakening
The iconic Dune universe has been the subject of numerous video game adaptations, some more notable than others, over the years. Dune Awakening is, however, the first attempt to adapt this legendary work of science fiction into an MMO, with a proposition as ambitious as it is promising. Namely, the possibility of creating one's own avatar and shaping the emblematic planet Arrakis according to the desires of the players. This is both via a story-driven quest and Player versus Environment (PvE) content, but also Player versus Player (PvP), in clan battles worthy of the conflicts between the great book publishers for the conquest of the Spice.
Unfortunately, this is where the shoe pinches for Dune Awakening. More precisely, concerning the Deep Desert, an exclusively PvP zone, where players fiercely compete to obtain the rarest resources, and can even destroy enemy bases. Many members of the community, however, complain that the respawn time in this area is far too fast (around ten seconds). This will cause larger teams to overwhelm smaller ones and win by attrition, ultimately making the experience unsatisfying.
Funcom quickly acknowledged players' complaints about Dune Awakening, and promises to work on "a bunch of changes and fixes." Regarding the issue of the respawn time being too fast, this was clearly not planned, and will be addressed in the next update. In the meantime, it might be wise to avoid wandering around the Deep Desert, unless you have a troop count worthy of Houses Atreides or Harkonnen.
Source: Reddit
0 Comments