After briefly showing up at the last State of Play, Ghost of Yotei is now preparing to reveal more during a dedicated conference, which will be held in July. In the meantime, Sucker Punch continues to share behind-the-scenes insights into the game's creation via the PlayStation Blog, which yesterday focused on how the studio prepared to respectfully represent Ainu culture in the adventure. This is an opportunity to glean a few details about what the game's gameplay will offer.
Ghost of Yotei teases a new gameplay mechanic
Indeed, it clearly appears that Ghost of Yotei will allow players to do "gathering", even if Sucker Punch is not going into further details for the moment. Of course, resource harvesting was already a mechanic in 2020's Ghost of Tsushima, and that's not too surprising for an open-world game. However, the way Nate Fox, the project's co-creative director, approaches the subject suggests that Ghost of Yotei will approach this issue differently from its predecessor.
It's also amusing to note that this new gameplay feature, which could very well involve harvesting vegetables, was actually inspired by the developers' own experience meeting the family of an Ainu cultural advisor. "Our group made our way to a nearby mountain and we had time to get to know each other while we harvested vegetables. It was great, our entire SuckerPunch team put down the cameras and got involved," Fox recalls.
"That's when we really started looking at the plants beneath our feet. It was a wonderful way to make new friends and begin our introduction to Ainu culture. That evening, we decided to incorporate gathering into our game, as we wanted the players to be able to share this experience that we had been so fortunate to have. A beautiful anecdote that shows that, like Ghost of Tsushima before it, Ghost of Yotei should show deep respect for the culture it depicts.
An immersive experience
It must also be said that the studio was able to count on the advice of many colleagues working in Japan for this, in addition to organizing an immersion trip to Hokkaido to find inspiration for Ghost of Yotei. And one thing is certain: between its visits to the Oshima Peninsula, Honshu, the Nikkō Tōshō-gū Shrine, and the Nibutani Ainu Culture Museum, Sucker Punch has no shortage of references. We can't wait to discover all of this for ourselves, starting next month, and then when the game releases on October 2, 2025, exclusively on PS5.
Source: PlayStation Blog
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