Civilization 7 continues to be built step by step. After a promising first roadmap in March, the developers at Firaxis are back with concrete details on the next update. It is scheduled for April 22, 2025 (barring any last-minute delays) and brings its share of highly anticipated new features. On the agenda: new resources, gameplay adjustments, team multiplayer, and even an infinite mode for the insatiable. Here's what you need to know.
A big Civilization 7 update
First big change: resources. Ten new ones will be appearing in Civilization 7, each accompanied by its own narrative events. This is more than just a cosmetic addition: it enriches the gaming experience and the diversity of situations.
Another important change: the distribution of resources becomes partially random. Of course, some key resources will remain guaranteed in each Age to ensure consistent progression in Civilization 7. But around this, the map will be more unpredictable. The result: each game will be different, and exploration will once again become a real strategic issue.
Added to this is a new concept: the identity of the hemispheres. Certain rare resources, particularly treasures, will now only appear on a specific continent or hemisphere. This will give more personality to the maps and encourage players to step out of their comfort zone.
Finally, “treasure” type resources are gaining in importance. They will now offer useful passive effects, even without being exploited in treasure fleets. And some old resources like horses or furs are falling into this category. This is enough to rethink your priorities from the first turns of Civilization 7.
Food finally useful until the end
Another point that posed a problem: the growth of cities in Civilization 7. Until now, once you passed the 8 or 9 population mark, progression became terribly slow. As a result, investing in food was no longer really profitable, especially at the end of the game.
This problem has now been corrected. The growth system has been revised. The old formula, which was too punitive, has been replaced by a more progressive model. Cities will continue to grow naturally, even in later Ages. And without having to wait for 40 turns per inhabitant. Good news also for civilizations centered on agriculture, like the Incas of Pachacuti. They should now be much more competitive. The icing on the cake: the AI will also benefit from these adjustments, and should develop its cities better. A little tip in passing: perhaps consider lowering the difficulty level a notch...
An infinite mode to prolong the fun
We've been dreaming of it, and it's finally here. A "Just one more turn" mode will be introduced with the Civilization 7 update. Once the game is officially over, you can continue playing without limits, just for the pleasure of refining your empire or testing out ideas. Also, multiplayer fans will be delighted: Team mode is making a comeback. You can now team up with other players to take on the world together.
In addition to the major new features, this Civilization 7 update 1.2.0 includes a series of small improvements that make life easier:
- Auto-Research: If you select a distant technology or doctrine, the intermediate steps will be automatically added to your queue.
- One-Click Repair: A new “Repair All” option will make it easy to restore damaged buildings in your cities.
- Fewer Natural Disasters: The frequency of climatic events is reduced on low and medium danger levels, for slightly more peaceful games.
- More Credible Maps: Map types like Continents Plus or Terra Incognita benefit from better management of coastal erosion, especially near the poles.
- Interface and Performance: Dozens of small technical and visual adjustments are also planned to make the experience more fluid and enjoyable.
Source: Firaxis
0 Comments