Battlefield 6 wants to continue to prove little by little that it wants to avoid the mistakes of the past that led to the BF 2042 crash, particularly by taking into account community feedback. And it is for this purpose that BF Labs was launched. A program that allows selected players to already test the game, to share their feedback, so that EA can share progress on specific points such as gameplay, destruction, the class system, etc.
Operation massive destruction, but with finesse, for Battlefield 6
Battlefield 6 playtests are underway and leaks are legion despite the restrictions imposed by Electronic Arts. At least, it allows those who were not chosen to gradually discover some of the new features of this episode. To regain a little more control over the situation, EA has published a new blog post about destruction. One of the best elements of the franchise, which is its strength. And with that, Battlefield 6 and Bad Company fans will be happy.
"We want to make destruction an integral part of your experience to create an intuitive, fun, and rewarding environment, where you feel empowered to dominate the battlefield in your own way" says the publisher. Rather than taking the example of the disappointing Battlefield 2042, BF6 is more reminiscent of one of the best games, Bad Company 2, with much more destructible environments that can really influence the course of the game. This will clearly please disappointed fans.
Indeed, in Battlefield 6, destruction promises to be total, but above all, scalable and more precise. "When a wall has been weakened by an explosion, you will be able to shoot through it. Note that small impacts (such as bullets) also contribute to its destruction. [...] Various surfaces now visually degrade before being destroyed by persistent surface damage. Buildings decay as they are destroyed, leaving their centers exposed while the destroyed parts create rubble and debris on the ground."
A real battlefield for BF6
To better demonstrate the progress made by Battlefield 6 in terms of destruction, the video above was published. " Above is a pre-alpha example that shows the destruction of a wall allowing you to quickly cross a building, without having to run around it or take the stairs ". Knowing that the numerous rubble you see after the assault is not intended to disappear. On the contrary, it will remain in order to offer more protection for the player and his squad.
Furthermore, EA explained that it is focusing on several points to improve destruction in Battlefield 6. This includes understanding what can and cannot be destroyed, and what type of weapon is needed to overcome a specific material. As such, sound design will be more important than ever. " With the addition of audio visual effects, you will not only be able to see, but also hear if your attacks are effective.".
At the time of speaking, the developers are looking to "balance the damage ecosystem through firepower and destruction", and are also working on the importance of destruction in terms of gameplay tactics governed by the creation of new paths or environments. With the return of basic classes and destruction, Battlefield 6 seems ready to return to the forefront, but the end result still needs to be up to par.
Source: Electronic Arts.
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