The Nintendo Switch 2 will be available in less than two months. However, to date, there are still quite a few uncertainties surrounding the machine, particularly its power, capabilities, and features. While the console is scheduled for June 5, at the fairly steep price of 469.99 euros, Nintendo refuses to communicate on certain points.
So, to date, we still don't know whether the console will offer native or upscaled 4K. We still don't know the details regarding the console's raw power, with the CPU and GPU. We still don't know if 60FPS and 120FPS will be available in portable mode or only in TV mode. Although Nintendo has confirmed the presence of DLSS, the manufacturer does not want to give more details and explain under what conditions DLSS will be implemented in games.
Today, we discovered that Nintendo has discreetly removed the mentions confirming the console's VRR compatibility. Suffice to say, it's starting to do a lot.
The Switch 2: too many shadow areas?
VRR (Variable Refresh Rate), which is a variable refresh rate technology. That is, the refresh rate of the TV corresponds to the frequency at which the TV screen updates the displayed image. To put it simply, this technology allows to avoid screen tearing and to have a sharper, smoother and more beautiful image.
This was supposed to be one of the big new features of the Switch 2. Unfortunately, we don't know if it will actually be on the program. At least, at the launch of the console. Indeed, many American, Canadian and Japanese sites are starting, in all discretion, to remove the VRR mention from the console specifications on the various pre-order pages and product sheets.
For the moment, the various European sites continue to display VRR compatibility. But, once again, this adds a gray area to the picture. Although, for the moment, we do not yet know if this is an error or a voluntary removal of the mention, indicating that the functionality would not be available at the console's launch.
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