Since its inception, The Elder Scrolls saga has been praised for its rich universe, a story, and challenges that brilliantly transport the player. Gameplay-wise, it's a different story. While RPG fans loved the early installments, which pushed the roleplaying experience in a way few games had before, many players found this approach tedious to learn, and Bethesda has therefore made the saga's gameplay easier with each installment. While this observation can be nuanced with The Elder Scrolls IV: Oblivion Remastered, which was released yesterday, what can we expect in terms of gameplay for The Elder Scrolls VI?
The Elder Scrolls: One Video Game Saga to Rule Them All
Over the years, The Elder Scrolls has become one of the benchmarks in the RPG genre, and even more so in the fantasy genre. Some even go so far as to compare the world of Tamriel and its richness to the Dantesque work of J.R.R. Tolkien. With an almost unlimited freedom of movement that allowed the saga to mark the history of open-worlds from its first installment, a wealth of lore with quantities of dialogues and books, the ever more advanced construction of a complex and coherent universe, the first opus The Elder Scrolls: Arena found its audience. This video game experience was further developed and praised with the release two years later of The Elder Scrolls II: Daggerfall. However, the amount of text to be read by the player and the roleplay quickly found its limits in terms of audience.
It is this last reason that pushed the studio to review its gameplay systems to offer a more accessible gaming experience to the general public from opus to opus. When we look at the ease of progression of our character when we play The Elder Scrolls V: Skyrim, compared to the experience on The Elder Scrolls IV: Oblivion or even more on The Elder Scrolls III: Morrowind, these are no longer the same game mechanics at all. When we look at the new edition of the fourth opus The Elder Scrolls IV: Oblivion Remastered, it is interesting to analyze what has been improved compared to the base game and what has been left as is. What Bethesda and Virtuos have done on this remaster can give us some food for thought on what the gameplay of the next The Elder Scrolls can be. It's a safe bet that for this sixth opus we will be treated to a synthesis of the best aspects of gameplay from these different games in the license.
First of all, in terms of the combat system, there is a chance that We find the magnificent killcams of The Elder Scrolls V: Skyrim, but also the parry and blocking system introduced in The Elder Scrolls IV: Oblivion Remastered inspired by what is done in Souls-like. As for magic, it's a safe bet that Bethesda offers us something closer to what we see in the two versions of Oblivion, with real work on spell creation (something that was greatly criticized in Skyrim in its time). In terms of mobility, we can expect something new in addition to walking, sprinting and jumping, it's climbing; This would bring a new, more vertical dimension to the franchise and allow Tamriel to be explored like never before.
Regarding the interface, we can imagine something halfway between The Elder Scrolls V: Skyrim and The Elder Scrolls IV: Oblivion Remastered: with a character menu quite close to the remaster of Oblivion, where we would have a quest log and classes like the first four games (emphasizing the RPG side), while keeping a certain customization of the latter that recalls Skyrim. For exploration, there is a chance that the gameplay will be closer to The Elder Scrolls IV: Oblivion Remastered than to The Elder Scrolls V: Skyrim: with minimal assistance that intensifies the player's immersion and prevents them from stupidly following a cursor without making any effort. If Bethesda delivers gameplay like this for The Elder Scrolls VI, we'll likely have one of the best open-world RPGs of the decade.
Tell us in the comments section what gameplay you're looking for for The Elder Scrolls VI and be sure to check out this new game from the creators of The Elder Scrolls franchise that could well overshadow Bethesda's saga.
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