Ticker

6/recent/ticker-posts

Civilization 7 rolls out a big new surprise update, here's what's changing

Civilization 7 rolls out a big new surprise update, here's what's changing

Three months after its release, Civilization 7 continues to evolve. And this time, Firaxis has opted for a surprise. Without prior announcement, a new update was deployed on May 27. It doesn't revolutionize everything, but it brings concrete and welcome changes. New map, leader balancing, improved AI, expanded multiplayer... All with a clear ambition: to strengthen the experience and respond, in part, to player criticism.

A new map for fighting fans on Civilization 7

The big news is the arrival of “Pangaea Plus”, a new type of map designed for conflicts. All civilizations start on a huge shared continent, with no oceans to separate them. In other words, hostilities can start very early in Civilization 7. The islands surrounding the continent, accessible from the Exploration era, hide precious resources. But to take advantage of them, you'll have to fight hard. This map choice completely changes the dynamic. Naval play, often secondary, takes on real importance here. And the tension rises a notch from the first turns.

Good news also for fans of games with friends in Civilization 7 the number of human players increases in the Antiquity and Exploration ages. From now on, you can play with 4, 6, or even 8 players depending on the size of the map, as in the Modern era. This promises even richer and more strategic clashes from the earliest eras. A little closer to Civilization 6.

AI gains intelligence

Firaxis hasn't forgotten about Civilization 7's artificial intelligence. The update improves several behaviors: more logical movement, more aggressive combat management, more coherent diplomacy... The AI is now more efficient, even on high difficulty. It also manages its unique buildings better and knows how to take advantage of its specific advantages. A good point, as AI was one of the game's weak points until now.

Another important aspect: roster balancing. Several leaders have been revised, including Himiko, Pachacuti, Friedrich, and Hatshepsut. Their skills are now more useful, more readable, and better suited to the new meta. Some civilizations, such as Great Britain, Russia, and Songhai, have also been reworked. The idea is simple: diversify strategies, avoid "automatic" choices, and give more interest to lesser-used profiles.

At the same time, this patch 1.2.1 brings more than 90 adjustments to Civilization 7: bug fixes, interface improvements, balancing of the economy, religion, diplomacy, and military system. The menus are clearer, the tooltips are better written, and several issues reported by the community have been fixed.

Source: Firaxis

Post a Comment

0 Comments